The the 9900k and 9700k beat the new AMD cpus in every game tested in your recent comparison review but you ranked the AMD 3900x above the 9900k and both the 3800x and 3700x above the 9700k. Testing by AMD Performance labs as of 6/26/2018 on the following system. PC manufacturers may vary configurations yielding different results. Results may vary based on driver versions used. Test configuration: AMD ‘Whitehaven’ X399 Socket sTR4 Motherboard + AMD Ryzen™ Threadripper 2990WX + Gigabyte X299 AORUS Gasming9 + Core i9-7980XE. Sep 15, 2019 AMD's Ryzen 3000 series processors have landed, bringing with them impressive performance improvements borne of the 7nm process and a radical improvement to instructions per.
(Redirected from Comparison of AMD graphics processing units)
The following is a list that contains general information about GPUs and video cards by Advanced Micro Devices (AMD), including those by ATI Technologies before 2006, based on official specifications in table form.
Field explanations[edit]
The headers in the table listed below describe the following:
Video codec acceleration[edit]
Features Overview[edit]
The following table shows features of Radeon-branded GPU microarchitectures.
API Overview[edit]
The following table shows the graphics and compute APIs support across Radeon-branded GPU microarchitectures. Note that a branding series might include older generation chips.
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[7][8][9]
Desktop GPUs[edit]Wonder Series[edit]
Mach Series[edit]
Rage Series[edit]
1Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
2 OpenGL 1.0 (Generic 2D) is provided through software implementations. Radeon 7000 Series[edit]
1Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
A First number indicates cards with 32MB of memory. Second number indicates cards with 64MB of memory. B First number indicates OEM cards. Second number indicates Retail cards. IGP (3xx Series)[edit]
1Pixel pipelines : Vertex shaders : Texture mapping units : Render output units
Radeon 8000 & 9000 Series[edit]
1Pixel shaders : Vertex shaders : Texture mapping units : Render output units
IGP (9000 Series)[edit]
1Pixel shaders : Vertex shaders : Texture mapping units : Render output units
Radeon R300 Series[edit]AGP (9000 Series)[edit]
1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.[19] PCI-E (X3xx, X5xx, X6xx, X1000 Series)[edit]
1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
IGP (X2xx, 11xx Series)[edit]
1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
Radeon X700 & X800 Series[edit]AGP (X7xx, X8xx)[edit]
1Pixel shaders : Vertex shaders : Texture mapping units : Render output units
PCI-E (X7xx, X8xx)[edit]
1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units
IGP (X12xx, 21xx)[edit]
Radeon X1000 Series[edit]
1Pixel shaders : Vertex shaders : Texture mapping units : Render output units
Radeon HD 2000 Series[edit]
Radeon HD 3000 Series[edit]
IGP (HD 3000)[edit]
1Unified shaders : Texture mapping units : Render output units
2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. 3 The sideport is a dedicated memory bus. It is preferably used for a frame buffer. All-in-Wonder Series[edit]
1Pixel shaders : Vertex shaders : Texture mapping units : Render output units
2Unified shaders : Texture mapping units : Render output units Radeon HD 4000 Series[edit]
1Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP. 4 All models feature UVD2 & PowerPlay. IGP (HD 4000)[edit]
1Unified shaders : Texture mapping units : Render output units
2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications. 3 The sideport is a dedicated memory bus. It preferably used for frame buffer. Radeon HD 5000 Series[edit]
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Radeon HD 6000 Series[edit]
• The Radeon HD 6000 series has a new tesselation engine which is said to double the performance when working with tesselation compared to the previous HD 5000 series.
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IGP (HD 6000)[edit]
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Radeon HD 7000 Series[edit]
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IGP (HD 7000)[edit]
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Radeon HD 8000 Series[edit]
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Radeon R5/R7/R9 200 Series[edit]
Radeon R5/R7/R9 300 Series[edit]
Radeon RX 400 Series[edit]
Radeon RX 500 Series[edit]
Radeon RX Vega Series[edit]
Radeon VII Series[edit]
Radeon RX 5000 Series[edit]
Mobile GPUs[edit]
Such chips are either soldered to the mainboard or to some Mobile PCI Express Module (MXM).
Rage Mobility Series[edit]
1Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon Series[edit]
1Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon X300, X600, X700, X800 Series[edit]
1Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon X1000 Series[edit]
1Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
Mobility Radeon HD 2000 Series[edit]
OpenGL 3.3 is possible with latest drivers for all RV6xx.
1Vertex shaders : Pixel shaders : Texture mapping units : Render output units.
2Unified Shaderss : Texture mapping units : Render output units Mobility Radeon HD 3000 Series[edit]
1Unified Shaders : Texture mapping units : Render output units
Mobility Radeon HD 4000 Series[edit]
1Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. Mobility Radeon HD 5000 Series[edit]
1 Unified shaders : Texture mapping units : Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. Radeon HD 6000M Series[edit]
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IGP (HD 6000)[edit]
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Amd Processors Vs Intel Processors
IGP (HD 6000G)[edit]
1Unified shaders : Texture mapping units : Render output units : Compute units
2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary. Radeon HD 7000M Series[edit]
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IGP (HD 7000G)[edit]
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Radeon HD 8000M Series[edit]
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Radeon R5/R7/R9 M200 Series[edit]
Radeon R5/R7/R9 M300 Series[edit]
Radeon RX M400 Series[edit]![]()
Amd Processors ListWorkstation GPUs[edit]FireGL Series[edit]
1Vertex shaders : Pixel shaders : Texture mapping units : Render output units
2Unified shaders : Texture mapping units : Render output units : Compute Units FireMV (Multi-View) Series[edit]
1Vertex shaders : Pixel shaders : Texture mapping unit : Render output units
2Unified shaders : Texture mapping unit : Render output units FirePro (Multi-View) Series[edit]
FirePro 3D Series (V000)[edit]
1Unified shaders : Texture mapping units : Render output units : Compute Units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory 3 Windows 7, 8.1, 10 Support for Fire Pro Cards with Terascale 2 and later by firepro driver 15.301.2601[187] FirePro Series (Vx900)[edit]
1Unified shaders : Texture mapping units : Render output units : Compute Units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 Support for Windows 7, 8.1 for OpenGL 4.4 and OpenCL 2.0, when Hardware is prepared with firepro driver 14.502.1045[192] FirePro Workstation Series (Wx000)[edit]
1Unified shaders : Texture mapping units : Render output units : Compute Units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs[202] FirePro D-Series[edit]
In 2014, AMD released the D-Series specifically for Mac Pro workstations.[203]
1Unified shaders : Texture mapping units : Render output units : compute units
FirePro Workstation Series (Wx100)[edit]
1Unified shaders : Texture mapping units : Render output units : compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs[202] FirePro Workstation Series (Wx300)[edit]Intel Server Processors Comparison Chart
Radeon Pro WX x100[edit]
4th Quarter 2016 Launch by AMD
Radeon Vega Series[edit]
![]() Radeon Pro WX x200[edit]
Mobile Workstation GPUs[edit]Mobility FireGL Series[edit]
FirePro Mobile Series[edit]
Radeon Pro[edit]Radeon Pro 400 Series[edit]
Radeon Pro 500 Series[edit]
Radeon Vega Pro Series[edit]
Server GPUs[edit]FireStream Series[edit]
FirePro Remote Series[edit]
1Unified shaders : Texture mapping units : Render output units : compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. FirePro Server Series (S000x/Sxx 000)[edit]
1Unified shaders : Texture mapping units : Render output units: Compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. 3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs[202] Radeon Sky Series[edit]
Amd Processor Speed Comparison Charts
1Unified shaders : Texture mapping units : Render output units : compute units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory. Radeon Instinct Series[edit]
Console GPUs[edit]
1Pixel shaders : Vertex shaders : Texture mapping units : Render output units
2Unified shaders : Texture mapping units : Render output units
3 12.8 GB/s texture bandwidth. 9.6 GB/s framebuffer and Z-buffer bandwidth.
See also[edit]References[edit]
External links[edit]
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